Sunday, October 15, 2006

Falkestrasse-Coop Himmelb(l)au: Modelled in SketchUp, Rendered in Cheetah3D

A model of the famous Falkestrasse Dachaufbau by Austrian architects Coop Himmelb(l)au. A bit of judicious texture mapping and some post-processing work in Photoshop has tied the whole thing together nicely. Modelling in SketchUp, lighting, rendering and animation (see above for a fly-through) in Cheetah.

5 Comments:

Anonymous Anonymous said...

Vey interesting outcome here, I think there is a use in factory layout & design ref workflow management. I'll email Co contact details for further discussion.

23/10/06 1:47 pm  
Blogger Mr. Martini said...

Very nicely done. That couldn't be easy in SketchUp. Where did you get the information to construct the model? Plans? Photographs? Images?

I did an model analysis of Coop Himmelb(l)au's Rooftop Pavilion for my architectural theory class in college. I always liked that project. I tried to find it both times I was in Vienna but couldn't. Oh well.

25/5/07 4:07 pm  
Blogger Tim Danaher said...

Mr. M -- thanks for the kind words, and thanks for crosslinking this on your page. I get the "couldn't have been easy in SketchUp" a lot. But SU was the only modeller that allowed me to complete this. I'd failed with Lightwave and form•Z before.

It was originally done from photos culled from the web, then a friend unearthed some axos from an Architectural Review article. I can send them to you if you'd like. Plus, I've thought about this structure A LOT. Now I've got some original plans & sections from a book I didn't realise I've had for the last ten years...

When you say "model analysis" what do you mean? Did you build one (physical)?

Email me through the link on the blogger page and we'll talk some more.

25/5/07 7:06 pm  
Blogger shargraves said...

nice work - I used to do 3d architectural stuff long before pc's ruled the world!

13/3/09 5:19 pm  
Blogger Tim Danaher said...

Hey! Shargraves --

You mean with foamboard and that? -- I was in Arch school end of '80s early 90s -- computers were just catching on then. I used to get constantly bollocked for not producing physical models of my projects (missing right arm -- makes working with foamboard a bit difficult).

So this was a sort of revenge.

13/3/09 5:31 pm  

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